Thursday, 31 December 2015

Copy of Build; Mesmer - PU Condi Roamer

THIS IS A COPY OF http://metabattle.com/wiki/Build:Mesmer_-_PU Roaming that I have added uncase it goes missing from the mainsite

Overview

One of the most annoying-to-fight builds of all time, ever.
Deals immense condition damage and boasts exceptional survivability with escapes, raw resilience, stealth and sustainment. Also excels at easily clearing camps.

Skill Bar

First Weapon Set
Staff


Utility

Elite
Winds of Chaos
Phase Retreat
Phantasmal Warlock
Chaos Armor
Chaos Storm
Signet of the Ether
Blink
Decoy
Arcane Thievery
Mass Invisibility
Second Weapon Set
Scepter/Torch
Ether Bolt
Illusionary Counter
Confusing Images
The Prestige
Phantasmal Mage

Slot Changes

  • Signet of Inspiration Signet of Inspiration
     over 
    Arcane Thievery Arcane Thievery
     before combat to travel. Combine constant Swiftness from 
    Signet of Inspiration Signet of Inspiration
     and Prismatic Understanding to quickly get around.
  • Signet of Midnight Signet of Midnight
     for camp-clearing and more damage/pressure.
  • Mantra of Resolve Mantra of Resolve
     as a condition removal alternative.
  • Null Field Null Field
     for boon/condition support and to combo with 
    Phase Retreat Phase Retreat
     for 
    Chaos Armor Chaos Armor
    .
  • Veil Veil
     for even more stealth and group support.
  • Portal Entre Portal Entre
     for its obvious benefits.
  • Mimic Mimic
     because it's fun.

Specializations

Dueling
Critical Infusion
Specialization line.png
Phantasmal Fury
Desperate Decoy
Duelist's Discipline
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Sharper Images
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Blinding Dissipation
Evasive Mirror
Fencer's Finesse
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Master Fencer
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Harmonious Mantras
Mistrust
Deceptive Evasion
Illusions
Illusionary Retribution
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Compounding Power
Persistence of Memory
The Pledge
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Illusionist's Celerity
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Shattered Strength
Phantasmal Haste
Maim the Disillusioned
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Master of Misdirection
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Ineptitude
Master of Fragmentation
Malicious Sorcery
Chaos
Metaphysical Rejuvenation
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Descent into Madness
Illusionary Defense
Master of Manipulation
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Illusionary Membrane
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Mirror of Anguish
Chaotic Transference
Chaotic Dampening
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Chaotic Persistence
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Chaotic Interruption
Prismatic Understanding
Bountiful Disillusionment

Trait Variants

  • Evasive Mirror has its benefits but can easily break stealth.
  • Compounding Power for more damage, although it is not recommended. The Pledge is hugely important for condition removal and stealth.
  • Master of Fragmentation and Malicious Sorcery are both OK, but Ineptitude is particularly strong with Blinding Dissipation.
  • Chaotic Transference for more damage, although again it is not recommended. Chaotic Dampening makes you ridiculously hard to kill.

Weapons

First Weapon Set
  • Main Hand
Staff
Stats: Dire
Superior Sigil of Cleansing Superior Sigil of Cleansing
Superior Sigil of Energy Superior Sigil of Energy
Second Weapon Set
  • Main Hand
Scepter
Stats: Dire
Superior Sigil of Cleansing Superior Sigil of Cleansing
  • Off Hand
Torch
Stats: Dire
Superior Sigil of Energy Superior Sigil of Energy

Sigil Variants

You should always have a Superior Sigil of Energy with each set specifically for Deceptive Evasion. Otherwise, solid choices include Superior Sigil of BurstingCorruption and Doom.

Equipment

Armor
  • Head
Stats: Dire
Superior Rune of Perplexity Superior Rune of Perplexity
  • Shoulders
Stats: Dire
Superior Rune of Perplexity Superior Rune of Perplexity
  • Chest
Stats: Dire
Superior Rune of Perplexity Superior Rune of Perplexity
  • Hands
Stats: Dire
Superior Rune of Perplexity Superior Rune of Perplexity
  • Legs
Stats: Dire
Superior Rune of Perplexity Superior Rune of Perplexity
  • Feet
Stats: Dire
Superior Rune of Perplexity Superior Rune of Perplexity
Accessories
  • Amulet
Stats: Dire
  • Ring 1
Stats: Dire
  • Ring 2
Stats: Dire
  • Earring 1
Stats: Dire
  • Earring 2
Stats: Dire
  • Back
Stats: Dire
Dire is the recommended equipment spread, but Rabid (or a mix) is a good alternative. Swap to full Rabid and gain a 30% critical hit chance but lose 6370 health.
Rabid's increased critical hit chance is useful for the Critical Infusion and Sharper Images traits, but you'll have a pretty low chance anyway. Also, Dire is especially nice since you can top-off your immense health pool with Regeneration and 
Signet of the Ether Signet of the Ether
 while stealthed.

Rune Variants

With Superior Rune of Perplexity, you can easily inflict over 20 stacks of Confusion, making it one of the best options. Other solid alternatives includeSuperior Rune of the NightmareTraveler and Undead. Other options may include Superior Rune of the DolyakKrait and Melandru.

Food and Consumables

  • Rare Veggie Pizza (or equivalent). Other options include Bowl of Lemongrass Poultry and Bowl of Black Pepper Cactus Salad, but your survivability is superb anyway.
  • Bountiful Tuning CrystalMaster Tuning Crystal or Toxic Focusing Crystal (preference).

Usage

One of the easiest Mesmer builds that allows you to remain stealthed for over 45 seconds (excluding Desperate Decoy and 
Veil Veil
).
  • Swap to 
    Signet of Midnight Signet of Midnight
     before clearing any camp; it will allow you to easily clear fully upgraded camps and even camps reinforced with Mercenaries.
  • Chaotic Dampening makes you practically invulnerable to direct damage while 
    Chaos Armor Chaos Armor
     is in effect (instant Protection plus triggered Protection, Regeneration, and Swiftness with Blind and Cripple). Remember you can also combo 
    Phase Retreat Phase Retreat
     into 
    Chaos Storm Chaos Storm
     for another five seconds.
  • In addition to their normal effects, all your Shatter skills inflict Blind, two stacks of Confusion and Torment. Constantly use them (wisely) for added pressure.
  • You can easily "abuse" 
    Signet of the Ether Signet of the Ether
     by casting and dodging to create as many Illusions as you'd like for added healing while stealthed. You can deal damage with your Illusions, cast 
    Diversion Diversion
     and 
    Distortion Distortion
     for added pressure, and even use 
    Arcane Thievery Arcane Thievery
     without breaking stealth.
  • Otherwise, be very careful when stealthing. Any direct damage from 
    Chaos Storm Chaos Storm
    The Prestige The Prestige
    Mind Wrack Mind Wrack
    , or 
    Cry of Frustration Cry of Frustration
     will break stealth. In addition, reflection damage from 
    Mirror Mirror
     as triggered by 
    Blink Blink
    Arcane Thievery Arcane Thievery
    , and 
    Mass Invisibility Mass Invisibility
     will also break stealth. It is much safer to use 
    Mass Invisibility Mass Invisibility
     while you are already stealthed anyway.
  • Lastly, take extra care around 50% health to not waste Desperate Decoy and apply Revealed.

Counters

  • Heavy condition prevention/removal (
    Diamond Skin Diamond Skin
     is particularly annoying); conditions are 90% of your damage.
  • Heavy condition pressure (particularly your own - think 
    Plague Signet Plague Signet
    ), yet your removal with a Superior Sigil of Cleansing on each swap is quite good.
  • Pussying out. While you are a master at hiding and running away, other players can do it back, though your Confusion and Torment can make it difficult. You have literally no way to stun.

Streamers