Thursday, 31 December 2015

Copy of Build:Mesmer_-_S/S_/F_/P Test

THIS IS A COPY OF http://metabattle.com/wiki/Build:Mesmer_-_S/S_/F_/P that I have added uncase it goes missing from the mainsite

Overview

This build achieves one of the maximum DPS parses possible for the Mesmer profession and emphasizes support and group utility. Influenced by the Mesmer community and the top speed running guilds of Europe and North America. A Mesmer is a worthy addition to a party, if it employs its portal tricks, reflects, or stealth maneuvers during the run. It is extremely rare to benefit from having more than one Mesmer in a party (but there have been dungeon records broken with that composition).

Skill Bar

Sword/Sword

Healing

Utility

Elite
Mind Slash
Blurred Frenzy
Illusionary Leap
Illusionary Riposte
Phantasmal Swordsman
Signet of the Ether
Mantra of Pain
Mantra of Distraction
Feedback
Time Warp
x/Focus
Temporal Curtain
Phantasmal Warden
Situational
x/Pistol
Phantasmal Duelist
Magic Bullet

Slot Changes

  • Signet of the Ether Signet of the Ether
     can be changed to 
    Mantra of Recovery Mantra of Recovery
     for short fights when casting phantasm is a waste of time. It's a 3% personal DPS boost for 10 seconds with the trait 
    Harmonious Mantras Harmonious Mantras
     when you use a mantra charge.
  • Time Warp Time Warp
     can be changed to 
    Mass Invisibility Mass Invisibility
     for skipping something you have a hard time skipping with, for example Arah P1 skips are rather brutal for inexperienced players.
  • Null Field Null Field
     group condition cleanse and enemy boon stripping suited the best for boon heavy or condition heavy encounters (i.e. dredges). Being an Ethereal Field, this skill can mess up badly a Might stacking rotation using a Fire Field so use it carefully.
  • Mimic Mimic
     to immediately recharge the next utility skill you use. Very useful for double 
    Blink Blink
     or double 
    Portal Entre Portal Entre
    . You need to use 
    Mimic Mimic
     then use the skill you want to use twice. For 
    Portal Entre Portal Entre
     you need to use 
    Mimic Mimic
     just before opening the 
    Portal Exeunt Portal Exeunt
    . It is also useful for a double 
    Feedback Feedback
     if your party lacks reflect uptime.
  • Blink Blink
     to increase mobility and ease skipping.
  • Portal Entre Portal Entre
     to allow creative use of mechanics. See the Portal section below for further details.
  • Signet of Inspiration Signet of Inspiration
     spreads the boons you have to rest of your party and as such helps achieve a desired amount of Fury and Might to your team. However, if your team can not achieve a medium amount of might on its own (<5 Might), you should reconsider the cost of the utility slot. Also you can just take 
    Illusionary Inspiration Illusionary Inspiration
     to have the signet activate when you cast a phantasm.
  • Mantra of Pain Mantra of Pain
     Good damage output and low recharge. It's a 4% personal DPS boost for 8 seconds with the trait 
    Harmonious Mantras Harmonious Mantras
     when you use a mantra charge. You can remove it from your bar if you need both stability and condition cleanse mantras.
  • Mantra of Concentration Mantra of Concentration
     group stability and an extra stunbreak. It's a 3% personal DPS boost for 10 seconds with the trait 
    Harmonious Mantras Harmonious Mantras
     when you use a mantra charge.
  • Mantra of Distraction Mantra of Distraction
     Vulnerability stacking and interrupting. It's a 3% personal DPS boost for 10 seconds with the trait 
    Harmonious Mantras Harmonious Mantras
    when you use a mantra charge.
  • Mantra of Resolve Mantra of Resolve
     group condition cleanse suited the best for short fights. It's a 3% personal DPS boost for 10 seconds with the trait 
    Harmonious Mantras Harmonious Mantras
     when you use a mantra charge.
  • Phantasmal Defender Phantasmal Defender
     for damage heavy encounters such as level 50 fractals. It's usually not used though as it takes the place of one of your phantasms.
  • Signet of Midnight Signet of Midnight
     paired with 
    Blurred Inscriptions Blurred Inscriptions
     for an on demand Distortion for tough encounters. Usually not needed as Mesmer has many way to avoid taking damage. When using the Reflect Variant, you get an AoE Distortion when using this skill, which can replace the Guardian Aegis.

Specializations

The main DPS version is used in most dungeon paths. The reflect variant is for most encounters in Caudecus's Manor, Sorrow's Embrace, and The Ruined City of Arah.
Domination
Illusion of Vulnerability
Specialization line.png
Confounding Suggestions

Empowered Illusions

Rending Shatter
Specialization line.png
Dazzling
Specialization line.png
Shattered Concentration

Blurred Inscriptions

Furious Interruption
Specialization line.png
Fragility
Specialization line.png
Imagined Burden

Mental Anguish

Power Block
Variant
  • Taking 
    Power Block Power Block
     is also a viable option.
Dueling
Critical Infusion
Specialization line.png
Phantasmal Fury

Desperate Decoy

Duelist's Discipline
Specialization line.png
Sharper Images
Specialization line.png
Blinding Dissipation

Evasive Mirror

Fencer's Finesse
Specialization line.png
Master Fencer
Specialization line.png
Harmonious Mantras

Mistrust

Deceptive Evasion
Illusions
Illusionary Retribution
Specialization line.png
Compounding Power

Persistence of Memory

The Pledge
Specialization line.png
Illusionist's Celerity
Specialization line.png
Shattered Strength

Phantasmal Haste

Maim the Disillusioned
Specialization line.png
Master of Misdirection
Specialization line.png
Ineptitude

Master of Fragmentation

Malicious Sorcery
Variant
  • Taking 
    Master of Fragmentation Master of Fragmentation
     is also a viable option.

Reflect Variant

Replace Illusions with Inspiration:
Inspiration
Mender's Purity
Specialization line.png
Medic's Feedback

Restorative Mantras

Persisting Images
Specialization line.png
Inspiring Distortion
Specialization line.png
Warden's Feedback

Restorative Illusions

Protected Phantasms
Specialization line.png
Healing Prism
Specialization line.png
Mental Defense

Illusionary Inspiration

Temporal Enchanter
Variant
  • Use 
    Illusionary Inspiration Illusionary Inspiration
     if your party lacks 25 stacks of might and a decent fury uptime at the start of the fight.

Weapons

First Weapon Set
  • Main Hand
Sword
Stats: Assassin (Precision/Power/Ferocity)
Superior Sigil of Force Superior Sigil of Force
Precise Infusion Precise Infusion
  • Off Hand
Focus
Stats: Assassin
Superior Sigil of the Night Superior Sigil of the Night
Precise Infusion Precise Infusion
Second Weapon Set
  • Main Hand
Do NOT equip a main-hand weapon for this set!
  • Off Hand
Sword
Stats: Assassin
Superior Sigil of the Night Superior Sigil of the Night
Precise Infusion Precise Infusion

Sigil Variants

If you're not in a night time dungeon swap 
Superior Sigil of the Night Superior Sigil of the Night
 for:

Superior Sigil of Accuracy Superior Sigil of Accuracy
 for day time dungeons/fractals.

Superior Sigil of Undead Slaying Superior Sigil of Undead Slaying
 for The Ruined City of Arah.

Superior Sigil of Justice Superior Sigil of Justice
 for Caudecus's Manor and Cliffside.

Superior Sigil of Icebrood Slaying Superior Sigil of Icebrood Slaying
 for Honor of the Waves.

Superior Sigil of Frailty Superior Sigil of Frailty
 can be an alternative for day time dungeons/fractals.
Note: It may benefit you to keep a separate weapon for each variant in your inventory as swapping sigils over time can become expensive.

Equipment

Armor
Assassin's stats (Precision/Power/Ferocity);Ascended equivalent "Saphir's"
  • Head
Superior Rune of the Scholar Superior Rune of the Scholar
Versatile Precise Infusion Versatile Precise Infusion
  • Shoulders
Superior Rune of the Scholar Superior Rune of the Scholar
Versatile Precise Infusion Versatile Precise Infusion
  • Chest
Superior Rune of the Scholar Superior Rune of the Scholar
Versatile Precise Infusion Versatile Precise Infusion
  • Hands
Superior Rune of the Scholar Superior Rune of the Scholar
Versatile Precise Infusion Versatile Precise Infusion
  • Legs
Superior Rune of the Scholar Superior Rune of the Scholar
Versatile Precise Infusion Versatile Precise Infusion
  • Feet
Superior Rune of the Scholar Superior Rune of the Scholar
Versatile Precise Infusion Versatile Precise Infusion
Accessories
Berserker with Assassin's earrings

Equipment Variants

  • For a more extensive comparison betwen Berserker's and Assassin's, check Frifox's thread on Official Guild Wars 2 forums here.
  • You should consider getting a running set as Mesmer is pretty slow. The stats on the armor for the running set do not matter. What matters is that you use 
    Superior Rune of the Centaur Superior Rune of the Centaur
     on that armor set, so each time you use a healing skill, you give swiftness to yourself and nearby allies. The best healing skill for the running set is 
    Mantra of Recovery Mantra of Recovery
     for its low cooldown and multiple charges.

Food/Potions

  • Always carry the 10% foe specific nourishment buffs. For a full up to date list look here: General Dungeons and Fractals
  • In Ascalonian Catacombs use 
    Superior Sharpening Stone Superior Sharpening Stone
     or 
    Master Maintenance Oil Master Maintenance Oil
     if you reach the Power cap (720 in AC explorable)
  • A cheaper alternative 
    Hardened Sharpening Stone Hardened Sharpening Stone
     / 
    Quality Maintenance Oil Quality Maintenance Oil
  • Bowl of Curry Butternut Squash Soup Bowl of Curry Butternut Squash Soup
  • A cheaper alternative 
    Plate of Steak and Asparagus Plate of Steak and Asparagus
  • A even more expensive alternative 
    Bowl of Seaweed Salad Bowl of Seaweed Salad
     but requieres you to be fully mobile at any given time.
  • Dragon's Breath Bun Dragon's Breath Bun
     for dungeons where you can have a great uptime on the active effect.
  • Slice of Candied Dragon Roll Slice of Candied Dragon Roll
     for pressure heavy encounters
  • Skale Venom Skale Venom
     if your party needs the extra Weakness and Vulnerability (i.e. Fractals)

Usage

  • Your main source of damage is a conjunction of your personal damage and your phantasm's damage (about 40%/60% respectively). You should be in melee using your sword to its full potential, primarily doing damage with the auto attack and using 
    Blurred Frenzy Blurred Frenzy
     to mitigate damage instead of dodging.
  • If you are using sword offhand, 
    Illusionary Riposte Illusionary Riposte
     will counter enemy attacks. This is the most damaging counterattack in the game and is both a defensive and offensive skill. Keep in mind that it spawns a clone and the damage might not apply to a too distant target.
  • The only times you should be stepping out from the thick of combat short of a near death experience is to cast Phantasms.
  • Your skill rotation in most fights for max damage is as follows: Start with 
    Phantasmal Warden Phantasmal Warden
    , then immediately upon casting switch to your secondary set (if you do this before the warden attacks you won't be in combat and can switch back freely), then cast either 
    Phantasmal Duelist Phantasmal Duelist
    or 
    Phantasmal Swordsman Phantasmal Swordsman
     depending on your weapon set, then use 
    Signet of the Ether Signet of the Ether
     and summon another of the second phantasm. If for whatever reason a phantasm dies right away, you can swap back to focus and use your second Warden to replace it.
  • In some situations, reflect is more desirable than direct damage If you want more reflect uptime, start with 
    Phantasmal Duelist Phantasmal Duelist
     or 
    Phantasmal Swordsman Phantasmal Swordsman
    , switch to 
    Phantasmal Warden Phantasmal Warden
    , cast 
    Signet of the Ether Signet of the Ether
    , wait a few moments for the first warden to approach the end of its attack cycle and cast the second 
    Phantasmal Warden Phantasmal Warden
    . This ensures a constant projectile absorption through wardens if using 
    Phantasmal Haste Phantasmal Haste
     and a 66% reflection uptime if using 
    Warden's Feedback Warden's Feedback
    .
  • Use 
    Feedback Feedback
     to nullify any sort of projectile for 6 seconds
  • Phantasms will act as a consistent source of damage during boss fights, so avoid shattering them. However, you can finish off your targets by using 
    Mind Wrack Mind Wrack
     since illusions tied to it will be destroyed.
  • Avoid using 
    Illusionary Leap Illusionary Leap
     as the clone it generates will override one of your phantasms (assuming you have 3).
  • If you have a guardian in your party. Wait for their 
    Wall of Reflection Wall of Reflection
     to run out before you use 
    Feedback Feedback
     to keep a cooldown synergy within the team.
  • Use 
    Into the Void Into the Void
     to pull up to 5 enemies to the side or a room and allow your team to cleave them down at the same time.
  • Daze your targets to either interupt their key skills or inflict 5 stacks of vulnerability (You don't need to land an Interrupt for the vulnerability to apply). This equals to a 5% damage boost to your whole party.
  • If your party decides to range something, use a Greatsword.

Portal mechanic usage

  • Use the combined power of 
    Blink Blink
     and 
    Portal Entre Portal Entre
     to allow for faster group movement and skips.
  • Some techniques require a reverse 
    Portal Entre Portal Entre
    , first place 
    Portal Entre Portal Entre
     then waypoint back to place 
    Portal Exeunt Portal Exeunt
     for your team.

Video Guides

  • YouTube: 
    Zui (DnT)'s guide

Text Guides

Gameplay

  • YouTube Playlist: 
    Mesmer PoVs by Jerem
  • YouTube Playlist: 
    Mesmer PoVs by Deathly

Streamers

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