Sunday, 2 November 2025

Wilt Industrious, Celestial Mech (to be edited)

 Wilt Industrious


Skill Bar

Hammer
Utility


Weapon variants

If you don't have access to Weaponmaster Training with Secrets of the Obscure, you will not be able to wield a hammer. Use Rifle Rifle instead.

  • Rifle Rifle for players without Weaponmaster Training or who prefer a ranged playstyle. Good ranged damage though it performs best in melee range due to .

Skill Variants

Heal skill

 is great because it also heals your mech. Other alternatives can be considered:


  •  provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See: Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.
  •  - helpful to negate a big attack or a oneshot. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.

Utility skills

 has great damage and crowd control, never replace it.

 shares your boons with your mech, and can be used to stun break and teleport while cleansing two conditions, it's a really good skill. Never replace it.

 is a passive damage increase and can be activated for crowd control in emergencies. It has low impact and can be replaced by other alternatives:

Elite skill


 is the best elite for this build. It can be used for damage, or to resummon your mech if it dies. Never replace it.

Specializations

Firearms 3 3 1
Explosives 3 2 3
Mechanist  2 3 1


Trait variants




Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Dragon
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Be rserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Rifle
Berserker
Sigil
Sigil
Rune
x6


Relic




If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Nika" armor. Then search for the weapons you want to use: "Ironfist" hammer, "Exterminator" rifle. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.

  • You can use  to trade a minor amount of damage for sustain or  to start combat with boons.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required.


Consumables

Budget consumables are acceptable for use in open world.

DPS

Defense

Farming


Farming


Usage

This build is extremely easy to play. The mech will tank most enemies for you and has extremely high health.

Damage

  • Spam , and . You can also use  to command your mech to use , this doesn't interrupt any action the Mech is doing.
    • If using rifle, spam  (preferably in melee range) and . You can also use  to command your mech to use , this doesn't interrupt any action the Mech is doing. You can save  for CC or to cleanse yourself of movement-impeding conditions, or otherwise spammed for damage.
  • Stay near your mech to avoid the small cooldown penalty of .
  • Spam your mech F1 skill off cooldown. You can set it to auto-cast if you want by pressing control+mouse 2 on the skill.
  • F2 and F3 can be spammed for damage, or saved if you need CC. If you need to save them for CC, do not set them to auto-cast.
  • In fights where your mech is not at risk of dying, you can use  for extra damage.
  • Stay close to your target to benefit from  and .

Defense

  • The best defense is always to dodge or sidestep attacks
  • Your mech will tank most enemies for you. Hide behind it when fighting enemies that fire projectiles.
  • If your mech is standing in a damaging AoE, you can recall it to your location with F7 Return to Me, then command it to continue attacking with F1 Attack My Target.
  • You can block attacks with .
  • You can teleport out of danger with . This skill also cleanses 2 conditions from yourself and your mech.
  • If your mech dies, wait three seconds for the skill to go on cooldown, then use  to resummon it immediatly.
  • You have minor healing over time from both  and .
  • If your enemy gives itself boons, save  to remove up to 3 of them.

Crowd control



By far my favourite Engineer based build - Mechanist already took my least favourite class and made it fun, but this build takes it from fun to insane! Great CC, great damage and able to hold its own when being attacked.
Stupidly easy to play, great damage, great crowd control, super tanky pet. All in all a great build.

Hammer is the perfect weapon for this build. Tons of cc, ridiculous burst, and a significant amount of defense are available with just a few key presses. With mech skills on full auto, just drop hammer 5, then inside the electric field do some or all of Throw Mine, hammer 2, and hammer 3, then add a couple of auto attacks if needed and anything less than the hardest hero points will be dead, usually without you taking damage due to the built in defense, heavy cc, and mech tanking. Kills most open world stuff faster and with less effort than anything else I've tried. Biggest downside is that, due to long weapon skill cooldowns and lack of an engineer kit to swap into, for anything that survives your burst you'll spend a lot of time with nothing to do except dodge and auto attack. Also it's a melee build, which isn't great for those who strongly prefer ranged attacks.

I never stopped using my rifle. It's still fun as heck and kills everything in front of my barrel. I don't see how a hammer could be as fun as a rifle.

In open world you can play whichever weapon you like best. We recommend hammer because it deals slightly higher damage. But if you like rifle, feel free to use rifle


Is Impact an optimal sigil choice even when using rifle?


I played rifle mech while learning the modern game in the Please Nerf Me phase where rifle mech could solo... I mean, pretty much anything. Certainly all the hero points in all the expansions, which is a pretty good meter for class power solo. then we got the nerf, which was acceptable/fair, then a rework which really sucked & made the spec a LOT less fun.

Then came weapons master & Hammer, which is straight up one of the best weapons in the game. Good DPS, got it's own combo field, good secondary defense. Plus since you fight on the mob more, your pet tends to be in range for Mechanical Genius more.

Good spec. Easy to play, effective. Probably won't get nerfed. Also EXCELLENT for farming since your pet handles mobs while you mine or log or gather.

Carry a rifle for zerg tagging.

Booster Mechanist


Introduction

This Celestial Booster Mechanist build is a great beginner-friendly offensive setup made for open-world. The equipment above is designed to be played with the Exotic gear obtained by the Level 80 Boost, with some modifications to runes and sigils. To gear this build without the Level 80 Boost, use crafting or purchase items directly from the trading post. This build will allow you to provide permanent Alacrity iconAlacrityMight iconMight, and Stability iconStability uptime and some Barrier iconBarrier. Being a pet build makes it very strong as it allows your mech to tank for you.

Build Fundamentals

This build supports allies with Barrier iconBarrierAlacrity iconAlacrityProtection iconProtectionMight iconMightFury iconFury, and Stability iconStability.

Use Crisis Zone iconCrisis Zone and Barrier Burst iconBarrier Burst when available to upkeep Alacrity iconAlacrity. Using Crisis Zone iconCrisis Zone off-cooldown is unnecessary and, so save the skill to break stuns or cleanse conditions. Giving Might iconMight and Alacrity iconAlacrity is achieved by using Barrier Burst iconBarrier Burst and letting your Mech auto-attack Mech Arms: High-Impact Drivers iconMech Arms: High-Impact Drivers and Mech Core: Barrier Engine iconMech Core: Barrier Engine.

While applying boons with Mechanist is easy, one should remember that the boons are distributed around the Mech. The Mech must be nearby you and your allies to provide the best support. Shift Signet iconShift Signet teleports you and your Mech, removes conditions, and breaks stun. Overclock Signet iconOverclock Signet allows you to recall your mech if it is destroyed.

Crowd Control

Alternatives

Overclock Signet iconOverclock Signet can also be replaced with Elite Mortar Kit iconElite Mortar Kit to gain five additional skills.

Grenade Kit iconGrenade Kit can be replaced with Personal Battering Ram iconPersonal Battering Ram for additional crowd control.

If you need a stun break, condition cleanse or a teleport, you can replace Barrier Signet iconBarrier Signet with Shift Signet iconShift Signet



Armor

Illustrious Visage HelmSuperior Rune of the Traveler
Illustrious Shoulderguard ShouldersSuperior Rune of the Traveler
Illustrious Guise ChestSuperior Rune of the Traveler
Illustrious Grips GlovesSuperior Rune of the Traveler
Illustrious Leggings LegsSuperior Rune of the Traveler
Illustrious Striders BootsSuperior Rune of the Traveler

Weapons & Sigils

Mist Lord's Pistol PistolSuperior Sigil of Earth
Mist Lord's Pistol PistolSuperior Sigil of Bursting

Trinkets

Quiver of a Thousand Arrows (Infused) Backpiece
Black Ice Earring Accessory
Asgeir's Talisman Accessory
Asgeir's Amulet Amulet
Attuned Black Ice Band (Infused) Ring
Attuned Mistborn Band (Infused) Ring
Relic of the Aristocracy

Food

  
Cilantro and Cured Meat FlatbreadTuning Icicle


TRAITS

Explosive 312
Firearms   123
Mechanist 222